Monday, 19 November 2012

Wii U

Generation Eighth generation
Release date NA November 18, 2012
EU November 30, 2012
AU November 30, 2012
JP December 8, 2012
Introductory price Basic: US$299.99, £249.99, €299.99, ¥26,250, AU$349.95, NZ$469.95, 11999 RUB
Deluxe (NA)/Premium (EU): US$349.99, £299.99, €349.99, ¥31,500, AU$429.95, NZ$569.95, 13999 RUB

Media 12 cm 25 GB Wii U Optical Disc
12 cm Wii Optical Disc
Digital distribution
CPU IBM Power Architecture-based multi-core processor[3]
Storage capacity Internal flash memory
SD card, SDHC Card
USB storage device
Display
Video output formats
Composite video
480i
S-Video
480i
RGB SCART
480i, 576i
YPBPR (component/D-Terminal)
480i, 480p, 720p, 1080i, 1080p
HDMI
480p, 720p, 1080i, 1080p
Wii U GamePad
FWVGA
Graphics AMD Radeon-based GPU
Sound
Audio output formats
A/V-Multi
Analog stereo
HDMI
LPCM
5.1ch
Controller input Wii U GamePad, Wii U Pro Controller, Wii Remote Plus, Wii Nunchuk, Wii Balance Board
Connectivity Wi-Fi IEEE 802.11 b/g/n[2]
4 × USB 2.0
Online services Nintendo Network
Miiverse
Backward
compatibility Wii
Predecessor Wii
Website www.nintendo.co.uk/Wii-U/Wii-U-344102.html
The Wii U is the first Nintendo console to support high-definition graphics, capable of producing video output up to 1080p, and has 2 GB of memory with half dedicated to the console's operating system.The console was released in two versions: a "Basic" white-colored version with 8 GB of internal Flash storage; and a "Deluxe" black-colored version with 32 GB of Flash storage, which includes stand and docks. An HDMI cable is included with both versions. The Wii U's primary controller is the Wii U GamePad, which features an embedded touchscreen. The touchscreen is used to supplement the main gameplay shown on the television or, with supported games, can allow the player to continue playing games by displaying the main gameplay even when the television is off. In addition to the Wii U GamePad, a more traditional controller, called the Wii U Pro Controller, may be used.
When Nintendo first broached the idea of multiple-screen video games in 2004, many critics were skeptical that players could focus on two images at once. Yet the handheld DS, blending one touch-sensitive screen with a slightly larger video display, became a runaway hit.

Turns out the portable DS may have just been a dress rehearsal for Nintendo's latest home console, the Wii U, which blows up the dual-screen concept to living-room size. It goes on sale in the US on Sunday, starting at $300.

The Wii U is the heir to the Nintendo Wii system, whose motion-based controls got couch potatoes around the world to burn calories as they swung virtual tennis rackets, bowled and flailed around in their living rooms. The new console still allows you to use your old "Wiimotes," but its major advancement is a new controller, the GamePad, with a built-in touch screen that measures 6.2 inches (15.7 centimeters) diagonally.

The GamePad looks like the spawn of a tablet computer and a classic game controller. Its surface area is a little smaller than an iPad's, but it's about three times as thick, largely because it has hand grips that make it more comfortable over prolonged game sessions. It has an accelerometer and gyroscope for motion-controlled games, as well as a camera, a microphone, speakers, two analog joysticks and a typical array of buttons.Gaming like promising features place-shifts all the action to the GamePad controller. It essentially gives you Wii U graphics and performance in a tablet-size form factor, eliminating the need for a TV altogether.though the double screen makes you feel distracted

It's the touch screen that really makes the difference. In some cases, it houses functions that are typically relegated to a game's pause screen. In others, it allows a group of people playing the same game together to have different experiences depending on the controller used. Nintendo Co. calls this "asymmetric gaming."

In the mini-game collection "Nintendo Land," you can shoot arrows or fling throwing stars by swiping on the touch screen. One of the games in the collection, "Mario Chase," uses the GamePad to provide a bird's-eye view of a maze through which you can guide the hero. His pursuers - up to four players using Wiimotes - see the maze from a first-person perspective on the TV screen.

"New Super Mario Bros U" brings the asymmetric approach to cooperative action. While Wiimote-wielding players scamper across its side-scrolling landscapes, the GamePad user can create "boost blocks" to help them reach otherwise inaccessible areas. If you're going solo, you can play the entire adventure on the GamePad screen, freeing up the TV for family members who might want to watch something else.

On a more basic level, the GamePad lets you select your next play or draw new routes for your receivers in Electronic Arts Inc.'s "Madden NFL 13." You use it to adjust strategy or substitute players in 2K Sports' "NBA 2K13."

Ubisoft's "ZombiU" - the best original game at launch - turns the GamePad into your "bug-out bag." It's where you'll find all your undead-fighting supplies, from bats and bullets to hammers and health kits. It lets you access maps and security-camera footage as you navigate the devastated streets of London. If you hold it vertically, you can scan the virtual space in three dimensions to locate zombies who are lying in wait.

Essentially, the GamePad functions like the bottom half of the portable DS, with triggers, buttons and the touch screen offering additional information and an added dimension of control. In this comparison, your living-room TV would be the equivalent of the DS' top display.

It's somewhat gimmicky: Much of the time, you can easily imagine playing with just a regular joystick. But in "ZombiU," the GamePad adds to the atmosphere, creating the panicky feeling of scrambling around in a backpack while another undead horde approaches.

The high-definition graphics produced by the Wii U are close to those of Microsoft Corp.'s Xbox 360 and Sony Corp.'s PlayStation 3. That should bring back some of the game makers who had fled the underpowered Wii - at least until Microsoft and Sony bring out their next-generation consoles (neither company has announced any plans yet).

Some fine games from the past couple of years - Warner Bros.' "Batman: Arkham City," Electronic Arts' "Mass Effect 3" and THQ Inc.'s "Darksiders II" - are finally coming to a Nintendo console. The enhanced GamePad controls don't substantially alter their DNA, and if you've already played them on the Xbox or PS3, you aren't missing much. But if I'd had the option to play them the first time around with the enhanced GamePad controls, I would have.

The Wii U's online functions include video chat, its own social network and the ability to search for TV shows and movies from services such as Netflix and Hulu. These are all free. I wasn't able to test those features before writing this review.

I don't expect the Wii U to make as big a splash as the original Wii did six years ago. Nintendo's competitors are dipping their toes into the dual-screen pool as well: Some Sony games link the PS3 with the handheld Vita, while Microsoft's SmartGlass app for tablet computers adds bonus material to Xbox games such as "Halo 4" and "Forza Horizon."

Still, the Wii U goes all in on the multiscreen concept for a relatively inexpensive price. And in a world where people tweet on their iPads while watching sports or reality shows on their TVs, the whole GamePad concept feels perfectly natural.

The Wii U's success will depend on what Nintendo and other developers do with that second screen. The early results are very promising.
My final verdict would be
If you are for a gaming experience then with games like batman arkham city armoured edition,assasins creed 3 and, More you are out for a mind bobbling experience!



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